RHUNA STORY ATELIER

Rhuna: Origins

Veloth

Meet the peoples. Follow their histories. Find your beginning.

In this section

THE SHADOWS THAT CHOSE TO REMAIN Copy link

Veloth · book illustration

“Ink remembers what light forgets.” — Vesharun, Silent Shade of the Inkwell

WHAT IT MEANS TO BE VELOTH Copy link

The Veloth were not created with purpose. They are what remained when purpose broke.

The Veloth are an unintended exception to deliberate Astralkin Materialization. As Vel consumed the Planes and compressed their power into the Seed-Stones, he also swallowed portions of Astravae, the Primordial Life-Web. Life formed chaotically within that consumption and erupted from his blackened heart in the deep chasms of Rhuna. This emergence was not an act of deliberate creation; whether Vel rejected that life or it broke free of him remains uncertain.

A Veloth is therefore less a creature born into the world than a fragment that chose not to disappear. Their bodies are assembled through instinct, observation, and determination. Their faces become masks. Their movements become learned habits. Language, posture, identity, gender, clothing, even the idea of having a name can begin as things witnessed in others before eventually becoming choices of their own.

That distinction is everything.

The Veloth are not servants of Vel, and their origin does not determine their allegiance. They are remnants of a broken divine presence that no longer commands them. Some seek structure because structure helps them remain whole. Some embrace emotion because feeling proves that they exist. Others refuse every inherited expectation and build themselves according to whatever meaning they can find.

To be Veloth is to live with the knowledge that existence is not guaranteed. Every decision that strengthens the self is an act of resistance against dissolution.

LIFE AS A VELOTH Copy link

The earliest Veloth emerged in Rhuna’s deep chasms near Vel’s blackened heart. Those who reached the damaged margins of Erevath—glass plains, ruined fortresses, and Thread-torn lands—were shifting forms of void-matter struggling to maintain weight, shape, and continuity.

They learned by watching.

A Veloth might imitate the gait of a traveler before understanding why mortals walk that way. They might borrow the shape of clothing after observing a caravan from concealment. A voice might begin as mimicry. A gesture might be repeated for years before its meaning becomes personal.

Eventually, imitation becomes preference.

Preference becomes identity.

A Veloth who chooses a name and continues answering to it is doing something far more profound than a mortal receiving one at birth. They are declaring that there is now a continuous self connecting the creature that existed yesterday to the creature standing here today.

Their bodies remain reminders of that struggle. Matte surfaces ripple like ink disturbed by thought. Shadows hesitate behind movement. Facial patterns shift with feeling, memory, and concentration. A Veloth may seem perfectly still while the mask across their face continues quietly rearranging itself.

The world often struggles to decide what to make of them. Some cultures see curiosities. Others see omens. Some Zaltar see unfinished remnants of Vel's betrayal. Yet the Veloth themselves increasingly reject the assumption that their origin constitutes a destiny.

PLAYING A VELOTH Copy link

Veloth tend to suit players who enjoy identity, ambiguity, adaptation, subtle instability, observation, and characters who deliberately construct themselves over time.

Their natural play fantasy is less about possessing a predetermined role and more about loosening boundaries. A Veloth notices where something is rigid, artificial, unstable, or barely being held together. They are particularly well suited to slipping through situations others treat as fixed—social expectations, physical barriers, illusions, identities, or patterns of behavior.

Veloth characters also lend themselves naturally to quieter forms of roleplay. A seemingly ordinary decision—keeping a name, choosing clothing, remaining loyal to someone, returning to the same place—can carry enormous significance for a being whose existence began without continuity.

Their central dramatic question is deceptively simple:

If nothing created you to become someone, who do you choose to become?

APPEARANCE Copy link

Veloth look like absence that learned the shape of a person.

Their bodies are usually slender and slightly elongated, formed from surfaces resembling matte charcoal, soot-dark stone, dried ink, blackened clay, or depthless material that seems to absorb more light than it reflects.

Their silhouettes remain recognizably humanoid while carrying subtle instability. Limbs may move with unnatural fluidity. Edges may soften into smoke. Fingers may narrow strangely toward their tips. Shadows can hesitate a fraction behind the body that casts them.

Their faces are their most distinctive feature.

Many Veloth manifest mask-like faces covered in shifting inkblot patterns, delicate fissures, void markings, or sculpted surfaces with openings that suggest eyes and expression without reproducing ordinary mortal anatomy exactly.

Some masks appear elegant and nearly familiar.

Others resemble weathered porcelain, smoke-dark stone, layered ash, or ceremonial material whose patterns slowly rearrange themselves.

Their clothing is usually acquired rather than manifested: long coats, wrapped cloth, damaged robes, high collars, draping layers, belts, scarves, and garments collected from the mortal world and gradually made personal.

Their bodies often remain almost monochrome, allowing cloth, metal, thread, and small personal objects to carry the strongest color.

Veloth should appear beautiful, lonely, unfinished, and strangely composed rather than overtly threatening.

Their gender presentation is mutable. Some maintain stable masculine, feminine, or androgynous forms for centuries. Others change slowly as their understanding of themselves changes.

A Veloth should look like someone who assembled a person from shadow, observation, memory, and choice.

VELMIR Copy link

THE MASKED ECHOES Copy link

WHAT MAKES A VELMIR DIFFERENT Copy link

Velmir possess the most controlled and stable-looking forms among the Veloth.

Their masks tend toward slow-moving, nearly symmetrical patterns. Their silhouettes remain relatively consistent from one moment to the next, and their movements are deliberate enough that even small gestures can feel significant.

Their bodies commonly appear matte charcoal, soot-gray, weathered black, or deep ash, while their masks may be pale, stone-gray, faded ivory, smoke-black, or softly mottled.

Their clothing favors layered gray-brown robes, long wrapped garments, high collars, restrained coats, soft drapery, weathered cloth, and simple ceremonial fasteners.

Nothing about a Velmir needs to be visually loud.

Their beauty comes from control.

A carefully tied wrap.

A mask that changes only when something truly matters.

A garment repaired so many times that the repair has become part of its identity.

Their presentation often feels ceremonial without requiring wealth or ornament.

A Velmir should look like a being made from emptiness that has spent centuries learning how to remain still.

PLAYING A VELMIR Copy link

Velmir suit players who enjoy emotional perception, subtle social influence, restraint, observation, infiltration, and characters whose strength lies in noticing what others overlook.

They work particularly well in negotiations, mysteries, delicate relationships, and situations where a quiet presence matters more than dominance.

A Velmir often understands everyone else before deciding how much of themselves they are willing to reveal.

APPEARANCE Copy link

Velmir generally possess the most controlled and stable-looking forms among the Veloth.

Their masks tend to develop slow-moving, nearly symmetrical patterns, and their silhouettes remain relatively consistent from one moment to the next. Their movements are deliberate, restrained, and economical, giving even small gestures unusual weight.

Their bodies commonly appear in matte charcoal, soot-gray, weathered black, or deep ash, while their masks may be pale, stone-gray, faded ivory, smoke-dark, or softly mottled.

Clothing favors layered gray-brown robes, long wrapped garments, high collars, restrained coats, soft drapery, weathered cloth, and simple ceremonial fasteners.

Their beauty is quiet and intentional rather than ornate.

A carefully tied wrap.

A mask that changes only when something truly matters.

A garment repaired so many times that the repair has become part of its identity.

A Velmir should look like a being made from emptiness that has spent centuries learning how to remain still.

VELNARI Copy link

THE INKBORN WANDERERS Copy link

WHAT MAKES A VELNARI DIFFERENT Copy link

The Velnari learned cohesion through feeling.

They emerged from violent places where reality itself had been torn open, and their earliest stable experiences were often moments of overwhelming emotion. Fear, grief, joy, rage, desire, wonder—these sensations became anchors strong enough to keep them from dissolving.

As a result, Velnari rarely experience life quietly.

Their masks shift rapidly. Their silhouettes may blur when emotion rises. Their shadows can distort around them. Color sometimes appears within otherwise black surfaces as feeling passes through the body.

Where Velmir build identity through controlled continuity, Velnari often discover themselves through intensity. They travel because experience gives them something to push against. They seek celebrations, storms, arguments, love, danger, grief, art, revolution—anything capable of proving that they are still present enough to feel it.

Their challenge is learning that emotion can sustain identity without being allowed to define every decision.

PLAYING A VELNARI Copy link

Velnari suit players who enjoy expressive characters, emotional intensity, unpredictable movement, risk, passion, and acting decisively when a moment matters.

They are naturally suited to Heroes who throw themselves into experiences rather than observing from a safe distance.

Their best stories explore the difference between feeling deeply and being controlled by feeling.

APPEARANCE Copy link

Velnari are the most visibly unstable and emotionally expressive Veloth.

Their bodies remain predominantly dark and ink-like, but strong emotion may produce fleeting color beneath the surface: violet, blue, red, gold, green, or strange Thread-light moving through them like pigment dispersing through water.

Their mask patterns shift quickly and may become dramatically asymmetrical. A calm face may suddenly fracture into flowing marks, streaks, spirals, or spreading pools of color as emotion changes.

Their silhouettes can blur subtly during moments of intensity, as though the body itself is struggling to hold a single shape.

Their clothing tends to be more expressive than that of the Velmir. Travel garments, painted fabrics, layered scarves, jewelry, trophies, altered clothing, stitched symbols, and objects collected because of emotional significance are common.

A piece does not need to be valuable to matter.

It may mark a friendship.

A grief.

A night survived.

A place where they first felt joy.

Their colors often appear through clothing before they appear through the body itself.

A Velnari should look like ink caught in the instant before it becomes a painting.

VELSHAKAR Copy link

THE BOUND REMNANTS Copy link

WHAT MAKES A VELSHAKAR DIFFERENT Copy link

The Velshakar survived by choosing structure.

They formed near places where Zaltar flame and Veldraken corruption collided so violently that remaining undefined meant certain dissolution. Unlike other Veloth who slowly discovered identity, the earliest Velshakar imposed it upon themselves.

Ritual. Repetition. Names. Objects. Rules. Stillness.

Their identity became architecture.

Many bind some part of themselves to a physical anchor—a blade, shard, carved seal, stone, mask, or other object that represents continuity. The object does not create the Velshakar, but it reminds them that yesterday's self and today's self are expected to remain connected.

This gives them an unusual relationship with Order. They are born from Chaos but voluntarily choose constraint. The Zaltar often remain suspicious of them precisely because this discipline is chosen rather than innate. To the Velshakar, that distinction is the entire point.

They are not stable because they were made stable.

They are stable because they keep choosing to be.

PLAYING A VELSHAKAR Copy link

Velshakar suit players who enjoy discipline, endurance, defense, restraint, internal conflict, and characters who turn imposed limitations into strength.

They often work well as guardians, sentinels, protectors, or characters who deliberately bind themselves to codes, promises, routines, or objects.

Their central tension is whether structure continues to serve identity—or whether maintaining the structure eventually becomes more important than the person it was meant to preserve.

APPEARANCE Copy link

Velshakar are the heaviest, densest, and most physically grounded of the Veloth.

Their bodies often resemble black volcanic stone, hardened ink, compressed ash, or deep matte material crossed by faint internal fissures.

Once stabilized, their masks change very little.

Their silhouettes feel broad, deliberate, and almost statuesque compared with other Veloth, as though every edge has been forced into agreement with the rest of the body.

Their clothing favors rigid wraps, layered coats, binding cords, structured belts, ceremonial fasteners, reinforced fabric, and fragments of armor.

Many incorporate repeated knots, clasps, straps, or symmetrical arrangements into their dress as physical expressions of continuity.

Their chosen anchor is usually visible somewhere in the design.

A blade. A seal. A stone. A shard. A mask. A tool.

An object whose continued presence helps connect one version of the self to the next.

Their palette tends toward black, ash-gray, dark brown, muted iron, weathered silver, deep red, and occasional restrained gold.

A Velshakar should look like something made from shadow that forced itself to become stone.