Choose an Aversion associated with your Hero's Kind.
Astralkin Copy link
Kind | Origin Aversions |
|---|---|
Zaltar | Wither corruption; Broken order; Falsehood; Desecration; Aimless destruction; Twisted Threads; Broken oaths; Needless waste; Deliberate disorder; Faithless purpose |
Rhunai | Violent extremes; Forced order; Rampant chaos; Thread imbalance; Needless conflict; Absolute certainty; One-sided judgment; Unchecked excess; Forced allegiance; Irreversible choices |
Karthine | Sloppy work; Broken patterns; False craftsmanship; Cosmic disorder; Wasteful heat; Tarnished relics; Imprecision; Ruined materials; Careless repairs; Unfinished craft |
Veloth | Forced certainty; Fixed identity; Absolute answers; Rigid forms; Predestination; Permanent labels; Forced purpose; Unchanging routines; Imposed identity; Closed possibilities |
Vathian Copy link
Kind | Origin Aversions |
|---|---|
Gahlian Dalo | Cold weakness; Cowardice; Stagnation; Helplessness; Smothered flame; Passive surrender; Physical restraint; Unanswered challenges; Humiliation; Unproven boasting |
Gahlian Cora | Suffocation; Dry emptiness; Root damage; Forced stillness; Scorched earth; Bodily decay; Stagnant air; Severed roots; Extreme heat; Contaminated water |
Kalthir | Clear cutting; Sterile ground; Severed Threads; Forced growth; Rotting balance; Burned forests; Poisoned soil; Caged wildlife; Wasteful harvesting; Dead vegetation |
Pahric | Forced certainty; Interrupted visions; Literalism; Blinding noise; Temporal rigidity; Closed minds; Dreamless sleep; Sensory overload; Dismissed visions; Broken patterns |
Ezhani | Cramped flight; Dead silence; Collapsed tunnels; Surface glare; Broken resonance; Sealed depths; Low ceilings; Stagnant caverns; Broken wings; Buried spaces |
Nuhlrin Copy link
Kind | Origin Aversions |
|---|---|
Meridian | Administrative chaos; Waste; Broken systems; Unplanned risk; Divine entitlement; Empty promises; Poor organization; Civic neglect; Unclear authority; Needless inefficiency |
Corvian | Bad faith; Broken contracts; Hoarding; Dishonest scales; Closed borders; Wasted goods; Price manipulation; Unpaid debts; False bargaining; Trade obstruction |
Imari | Emotional repression; Cultural erasure; Dull conformity; Silent judgment; Creative censorship; Cold formality; Forced restraint; Unexpressed feelings; Artistic destruction; Social isolation |
Ereth | Wasteful killing; Clear cutting; Spirit mockery; Severed habitats; Needless conquest; Dead rivers; Animal cruelty; Polluted land; Trophy killing; Sacred trespass |
Duranine | Shoddy construction; Structural weakness; Wasted material; False shortcuts; Abandoned work; Fragile promises; Neglected tools; Unsafe structures; Poor repairs; Careless craftsmanship |
Stranded | Abandonment; Waste; Authority patrols; Empty promises; Exclusion; Forced dependence; Hoarding supplies; Claim-jumping; Exposed camps; Useless possessions |
Orvah Copy link
Kind | Origin Aversions |
|---|---|
Daathru | Structural chaos; Aimlessness; Weak authority; Shifting rules; Uncontained growth; Unstable forms; Failed planning; Fragile structures; Unclear purpose; Uncontrolled spaces |
Tyrru | Extreme behavior; Forced allegiance; One-sided judgment; Unchecked dominance; Sudden imbalance; Absolute thinking; Needless conflict; Uncompromising demands; Reckless extremes; Forced decisions |
Uthuru | Confinement; Rigid hierarchy; Forced restraint; Predictability; Submission; Imposed identity; Locked spaces; Forced obedience; Suppressed emotion; Controlled movement |
HOMELAND AVERSIONS Copy link
Choose an Aversion associated with where your Hero was raised or formed.
Homeland | Homeland Aversions |
|---|---|
Imarand | Wasted water; Harsh certainty; Closed roads; Cultural mockery; Unwanted permanence; Empty wells; Broken hospitality; Lost caravans; Water hoarding; Blocked horizons |
Erendor | Clear-cut land; Wasted life; Polluted water; Needless killing; Root damage; Forest fires; Animal cruelty; Dead trees; Industrial waste; Scarred wilderness |
Corvia | Bad faith; Broken contracts; Closed markets; Dishonest scales; Unpaid debts; Trade blockades; Counterfeit goods; Price gouging; Empty docks; Predatory bargaining |
Meridian Lands | Broken systems; Unmarked danger; Imperial excess; Poor planning; Weak defenses; Administrative chaos; Corrupt officials; Neglected roads; Civic disorder; Arbitrary rules |
Duranel | Weak structures; Poor craftsmanship; Wasted material; Unfinished work; Unsafe bridges; Structural neglect; Neglected tools; Shoddy repairs; Unstable foundations; Careless labor |
Zaltanye | Desecration; Wither corruption; Disorder; Broken rites; Cold darkness; Sacred disrespect; False reverence; Damaged temples; Broken oaths; Ritual mockery |
Rhunai Lands | Polluted water; Severed roots; Violent extremes; Sacred trespass; Withered soil; Needless conflict; Forced allegiance; Damaged gardens; Unbalanced spaces; Unchecked excess |
Ulden | Cave-ins; Dead silence; Narrow tunnels; Surface glare; Stagnant air; Broken resonance; Sealed chambers; Low ceilings; Collapsed passages; Buried spaces |
Vahlia / Kalthir Lands | Burned forests; Sterile ground; Severed Threads; Clear-cutting; Poisoned soil; Dead gardens; Caged wildlife; Forced growth; Polluted water; Wasteful harvesting |
Ank Vahl | Axes; Open scars; Sacred intrusion; Burned wood; Trophy hunting; Severed habitats; Loud machinery; Marked wilderness; Animal cruelty; Careless travelers |
Demuria | Rigid schedules; Forced certainty; Dull spaces; Interrupted visions; Insistent timekeeping; Simple answers; Dismissed dreams; Sensory overload; Broken symbols; Unchanging surroundings |
Vendrath | Exclusion; Blood prejudice; Forced conformity; Closed gates; Ancestral judgment; Unwanted scrutiny; Segregation; Cultural purity; Refused shelter; Social isolation |
Onerra | Polluted waterways; Sacred trespass; Closed routes; Civic unrest; Broken hospitality; Public disorder; Religious exploitation; Damaged shrines; Public humiliation; Community division |
Dalemar | Empty docks; Trade delays; Dishonest merchants; Closed harbors; Spoiled cargo; Silent markets; Shipwrecks; Exploitative captains; Abandoned sailors; Blockaded waters |
Witherlands | Thread silence; Blank spaces; Distorted bodies; Forgotten names; Unwarded darkness; Wither growth; Failed wards; Sudden silence; Lost memories; Unfamiliar voices |