RHUNA STORY ATELIER

Rhuna: Heroes

Circles (General)

Every Hero has a story. Discover where yours begins.

In this section

A Circle is a community of people who recognize your Hero's Reputation.

Circles are not necessarily formal organizations. They may represent professions, cultures, neighborhoods, institutions, shared experiences, or people whose lives naturally intersect.

When a Hero becomes known for something, their Reputation does not immediately spread throughout Rhuna. It begins among the people most likely to hear, witness, or care about what they have done.

A Circle may Trust or Distrust a Hero.

Use the examples below as inspiration. A Circle may be chosen directly, adapted to a particular Origin or Homeland, or created to better represent the Hero's story.

Trade & Travel Copy link

Circle

Who They Represent

Caravan Traders

Merchants, caravan masters, and those moving goods between settlements

Port Communities

Sailors, dockworkers, harbor workers, and ship crews

Couriers

Messengers, dispatch riders, and those who carry information

Caravan Guards

Escorts, mercenaries, and protectors of roads and trade

Inns & Taverns

Innkeepers, workers, regulars, travelers, and roadside rumor networks

Traveling Merchants

Independent traders and merchants who rarely remain in one place

Sailors

Ship crews, navigators, deckhands, and maritime travelers

Cities & Communities Copy link

Circle

Who They Represent

City Watch

Guards, patrols, and local lawkeepers

Merchants

Shopkeepers, market vendors, and everyday commerce

Local Leadership

Nobles, elders, magistrates, and civic authorities

District Communities

Residents of a particular neighborhood or district

Frontier Settlements

Small villages, outposts, and isolated communities

Laborers

Workers, porters, builders, servants, and common tradespeople

Refugees

Communities displaced by war, disaster, Wither, or upheaval

Crafts & Professions Copy link

Circle

Who They Represent

Artisans

Smiths, builders, crafters, and skilled tradespeople

Scholars

Archivists, librarians, historians, and researchers

Healers

Physicians, herbalists, caretakers, and surgeons

Explorers

Guides, navigators, surveyors, and pathfinders

Performers

Musicians, storytellers, actors, and entertainers

Engineers

Architects, builders, planners, and structural specialists

Hunters

Trackers, trappers, gamekeepers, and professional hunters

Culture & Heritage Copy link

Circle

Who They Represent

Homeland

People from the land where the Hero was raised

Origin Kin

Others who share or closely understand the Hero's Origin

Neighboring Cultures

Peoples who regularly interact with the Hero's Homeland

Diasporas

Communities living far from their ancestral Homeland

Mixed Communities

Settlements where multiple cultures and Origins live together

Regional Alliances

Neighboring peoples united through history or common purpose

Traditionalists

Those committed to preserving established cultural practices

Reformers

Those seeking to change established customs, institutions, or beliefs

Authority & Influence Copy link

Circle

Who They Represent

Military

Soldiers, officers, veterans, and martial organizations

Government

Officials, magistrates, administrators, and bureaucrats

Trade Houses

Merchant families, financiers, and organized economic powers

Diplomats

Envoys, negotiators, ambassadors, and political representatives

Orders

Knightly orders, academies, disciplined societies, and sworn organizations

Nobility

Ruling families, aristocrats, and hereditary elites

Lawkeepers

Investigators, judges, enforcers, and those responsible for maintaining law

The Unseen Copy link

Circle

Who They Represent

Smugglers

Illicit merchants and hidden trade routes

Information Brokers

Spies, informants, and professional rumor keepers

Underground Communities

Criminal societies, secret gatherings, and hidden networks

Exiles

Those displaced, banished, or deliberately living beyond society

Wanderers

Nomads, drifters, and those without permanent homes

Salvagers

Scavengers, wreckers, reclaimers, and those who survive on what others leave behind

Outcasts

Those rejected because of Origin, belief, Reputation, circumstance, or identity

Faith & the Threads Copy link

Circle

Who They Represent

Shrine Keepers

Priests, caretakers, and local spiritual leaders

Thread Scholars

Researchers, observers, and students of the Threads

Pilgrims

Travelers seeking faith, purpose, or revelation

Wither Survivors

People and communities forever changed by encounters with the Wither

Dream-Touched

Individuals shaped by visions, dreams, or Thread anomalies

Ritualists

Those who practice or preserve sacred and spiritual traditions

Anomaly Watchers

Those who investigate unusual Thread, Astral, or Wither phenomena

The Wildlands Copy link

Circle

Who They Represent

Forest Wardens

Rangers, wardens, and guardians of wooded lands

Riverfolk

Fishermen, ferrymen, and riverside communities

Plainsfolk

Nomads, herders, and open-country peoples

Mountain Clans

Highland communities, miners, and isolated mountain peoples

Wilderness Guides

Scouts, hunters, and experts of dangerous terrain

Land Stewards

Farmers, growers, foresters, and caretakers of cultivated land

Remote Communities

Peoples living far beyond major roads, cities, and political centers

Trusted & Distrusted Circles Copy link

Trusted Circles are communities in which a Hero has earned respect, goodwill, credibility, or acceptance.

Distrusted Circles are communities in which a Hero has earned suspicion, resentment, fear, hostility, or doubt.

Distrust does not necessarily mean hatred. A community may respect what a Hero has accomplished while remaining wary of their methods, beliefs, allegiances, or intentions.

The same deed may also affect different Circles in different ways. An action that earns the Trust of one Circle may earn the Distrust of another.

Reputation depends upon who is telling the story.

Creating Specific Circles Copy link

Broad Circles may be made more specific whenever a Hero's history calls for it.

Broad Circle

Specific Circle

Homeland

Zaltanye

Origin Kin

Zaltar

Traditionalists

Daathru Traditionalists

Artisans

Vendrathi Builders

Military

Corvian Veterans

Shrine Keepers

Zal Shrine Keepers

Frontier Settlements

Halderin Settlements

Wither Survivors

Frostmarked Survivors

Scholars

Thread Historians

Port Communities

Dalemar Sailors

A specific Circle should still describe a community, not an individual.

Individual friends, family members, mentors, rivals, and enemies are represented through Bonds rather than Circles.