RHUNA STORY ATELIER

Rhuna: Heroes

Health

Every Hero has a story. Discover where yours begins.

Fatigue is mounting exhaustion. Strain is hardship that has begun interfering with the Hero’s actions. Wounds are lasting injury. These are shared Health measures, not separate Control and Impulse Health tracks.

Hero Statistics records current Health beside its maximum. The capacities follow Origin Seed; changing an ordinary description does not change them.

Origin Seed

Fatigue Max

Strain Max

Wound Max

Astralkin

4

4

4

Vathian

4

3

3

Nuhlrin

3

4

3

Orvah

4

4

3

When Hardship GrowsCopy link

Fatigue stays outside the Hero Bag. When additional Fatigue would exceed capacity, clear the accumulated Fatigue and gain one Strain. Strain adds a 0-Power Strain token to the bag. When additional Strain would exceed capacity, clear the Strain and gain one Wound. Wounds stay outside the bag and reduce the Hero’s Performance draw by one each, to a minimum of one.

The general My Heroes sheet records current values without resolving Health spillover or changing the bag on its own. Apply the Health procedure, then update the current values and affected bag tokens together. A dedicated encounter may automate its own practice Hero; that is separate from this saved record.

Read Health and recovery