RHUNA STORY ATELIER

Rhuna: The System

Health Tokens

Read the rules. Follow the Threads. Return to play.

Health Tokens represent the growing toll of hardship upon a Hero’s body and mind. They use a single, unified system with three escalating stages: Fatigue → Strain → Wound. A Hero’s Origin Seed determines how much of each stage they can sustain.

Fatigue accumulates outside the Hero Bag, representing mounting exhaustion and pressure. When the Hero gains Fatigue beyond their capacity, remove all accumulated Fatigue and gain 1 Strain. Strain Tokens enter the Hero Bag, where they consume draws without contributing Power. When the Hero gains Strain beyond their capacity, remove all accumulated Strain and gain 1 Wound. Wounds remain outside the bag and reduce the Hero’s maximum Draw.

Together, these stages represent a Hero’s gradual deterioration under pressure, making recovery an essential part of balancing risk and survival.

Health Tokens · book illustration
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FATIGUE

[FRONT & BACK]

FATIGUE

TRACKED OUTSIDE BAG

Fatigue represents the immediate burden of effort, discomfort, stress, and exhaustion. Aching muscles, strained concentration, emotional pressure, and sustained vigilance can all cause Fatigue. The Hero remains capable, but their reserves are wearing thin.

Effect: Track Fatigue against the Hero’s Fatigue capacity. When additional Fatigue would exceed that capacity, remove all accumulated Fatigue and gain 1 Strain.

Health Tokens · book illustration
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STRAIN

[FRONT & BACK]

STRAIN

ADDS TO BAG

Strain represents hardship that has begun to interfere with the Hero’s ability to perform. Pain, distraction, trembling hands, frayed patience, or mental overload make their abilities less reliable.

Effect: Add each Strain Token to the Hero Bag. When drawn, Strain occupies a draw slot and contributes 0 Power. It returns to the bag with the other drawn tokens and remains until recovered or converted into a Wound.

When additional Strain would exceed the Hero’s Strain capacity, remove all accumulated Strain and gain 1 Wound.

Health Tokens · book illustration
Open illustration

WOUND

[FRONT & BACK]

WOUND

STAYS OUT OF BAG Reduce draw by 1 per Wound.

Wounds represent serious, lasting harm to the Hero’s body or mind. Physical injury, deep exhaustion, or psychological trauma can diminish their ability to act, respond, and endure.

Effect: Each Wound reduces the Hero’s maximum Performance Draw by 1, to a minimum of 1. Wounds remain outside the Hero Bag until recovered.

Removing the Condition or danger that caused a Wound does not remove the Wound itself.

While Wounded, double the Fatigue gained from Exertion: normal Untrained Exertion draws 3 tokens for 2 Fatigue; Wounded Exertion costs 4 Fatigue.