Boon Tokens Copy link
Boon Tokens represent beneficial effects that aid a Hero through moments of opportunity, resilience, protection, and inspiration. Unlike tokens placed within a Performance Bag, Boons exist externally as temporary advantages granted by allies, Pathways, Threads, Divinity, Devotion, the environment, or the unfolding story itself. They reflect moments when circumstances align in a Hero’s favor, providing support that can help them overcome challenges, endure hardship, or seize an opportunity at a critical moment.
THREADCRAFT & CHANNEL TOKENS Copy link
Threadcraft & Channel Boons are manifestations of stabilizing power granted through the Threads, Divinity, Devotion, and other greater forces that influence the world of Rhuna. These Boons represent moments of protection, restoration, clarity, and alignment, helping Heroes endure hardship and maintain control when circumstances threaten to overwhelm them. Rather than increasing raw power or improving Performance directly, Threadcraft & Channel Boons preserve what already exists, reinforcing resilience and preventing a Hero’s condition from worsening.
CLARITY
Effect
CLARITY may remove an existing CHARM or DOUBT, prevent the next CHARM or DOUBT the Hero would receive, or prevent one consumed Thread from flipping to its opposite face. CLARITY is consumed after providing any one of these benefits.
Ends
CLARITY is removed at the end of the Scene or immediately after providing one of its listed benefits.
Story
CLARITY represents mental stillness: awareness briefly freed from distraction, uncertainty, and self-doubt.
MENTAL FOCUS
Effect
MENTAL FOCUS immediately removes OFF-BALANCE if the Hero is already affected by it. Otherwise, it remains Active and prevents the next OFF-BALANCE the Hero would receive. MENTAL FOCUS is consumed when it removes or prevents OFF-BALANCE.
Ends
MENTAL FOCUS is removed after removing or preventing OFF-BALANCE.
Story
MENTAL FOCUS represents concentrated awareness sharpened beyond ordinary limits.
PHYSICAL SHIELD
Effect
PHYSICAL SHIELD immediately removes one active BLEEDING or STUNNED Condition. Otherwise, it remains Active and prevents the next BLEEDING or STUNNED Condition the Hero would receive. PHYSICAL SHIELD is consumed when it removes or prevents one eligible Condition.
Ends
PHYSICAL SHIELD is removed after removing or preventing BLEEDING or STUNNED, or at the end of the Scene if it has not yet triggered.
Story
PHYSICAL SHIELD represents protective force intercepting collapse before it reaches the Hero.
RESTORE
Effect
While RESTORE is Active, the Hero negates up to 4 Fatigue from any source, including Performance Wear, Conditions, and environmental effects. Each Fatigue prevented reduces its remaining protection by 1. RESTORE does not remove existing Fatigue. RESTORE is consumed after preventing 4 Fatigue or when 1 Minor Time expires, whichever occurs first.
Story
RESTORE represents the body recovering faster than hardship can settle into it.
CURE
Effect
Immediately remove one active POISON Condition from the Hero. CURE is consumed after removing POISON.
Story
CURE represents purification restoring internal balance and resisting decay.
WITHER PURGE
Effect
After a Performance has been resolved, the Hero may consume WITHER PURGE to remove one Wither Seedling tracked outside the Hero Bag. WITHER PURGE is consumed when the Seedling is removed.
Story
WITHER PURGE represents the Threads realigning against corruption and cosmic decay.
PATHWAY BOON TOKENS Copy link
Pathway Boons represent moments of heightened capability, insight, determination, and cooperation that emerge from a Hero’s chosen Pathways. Unlike tokens placed within a Performance Bag, Pathway Boons remain outside the bag as temporary advantages that enhance a Hero’s effectiveness within a Scene. They do not upgrade token pips unless their individual Effect says otherwise. Apply each Boon’s specific benefit. Instead, they grant unique benefits that improve actions, create opportunities, support allies, or reinforce a Hero’s strengths in meaningful ways.
VIGOR
Effect
While VIGOR is Active, each Momentum token the Hero spends counts as 3 Momentum instead of 1. VIGOR does not generate additional Momentum tokens. VIGOR remains Active for 1 Minor Time, after which it is removed.
Story
VIGOR represents strength, endurance, and physical momentum surging forward.
COURAGE
Effect
COURAGE immediately removes FEAR if the Hero is already affected by it. Otherwise, it remains Active and prevents the next FEAR Condition the Hero would receive. COURAGE is consumed when it removes or prevents FEAR.
Ends
COURAGE is removed at the end of the Scene.
Story
COURAGE represents resolve holding firm in the face of fear and adversity.
INSIGHT
Effect
Before beginning a Performance, the Hero may invoke INSIGHT by explaining how their knowledge or discoveries are relevant to the attempted action. At the WorldKeeper's discretion, INSIGHT may grant +2V to that Performance or reveal a useful truth, weakness, opportunity, or connection relevant to the situation. INSIGHT is consumed when the WorldKeeper approves and grants its benefit. If the WorldKeeper declines, INSIGHT is retained.
Story
INSIGHT represents a moment in which the hidden structure of the world briefly becomes clear.








