BALANCE INVOCATIONS Copy link
While EXORA is active, a Hero may use Invoke to manifest one of the following Balance Invocations.
Exora represents reflection, redistribution, equilibrium, and the equalization of forces. These Invocations do not destroy or overpower—they shift, mirror, convert, and rebalance what already exists.
Invocation | STXT (Story Effect) | GTXT (Game Effect) | Tokens |
|---|---|---|---|
Equalize | You bring two forces into a shared state of balance. | Select two targets. Shift Position, condition, effect, advantage, or minor resource between them until balanced. | None |
Refract | You bend an effect through the balance of opposing forces, redirecting it along a new path. | Choose one: Redirect an effect back to its source OR apply the same effect to both source and target. Apply DOUBT. | Apply DOUBT |
Counterweave | You unravel a force by threading an equal and opposing influence through it. | Suppress, weaken, or partially negate an active effect. If both forces are of similar magnitude, remove both. | Gain CLARITY |
Nullify | Opposing influences collapse into stillness, leaving neither dominant. | Cancel two directly opposing effects, conditions, or advantages affecting the same target or situation. | Remove DOUBT |
Reconcile | Conflict yields to coexistence through mutual concession. | Convert hostility, escalation, or opposition into a stable or neutral state. Grant UNITY. | Grant UNITY |
Redirect | Momentum shifts toward a more balanced outcome. | Move an effect, consequence, condition, Position change, or targeting requirement from one valid target to another. | Gain INSIGHT |
MASTER INVOCATION Copy link
Invocation | STXT (Story Effect) | GTXT (Game Effect) |
|---|---|---|
Rebalance | You restore equilibrium when one force has grown too dominant. | Redistribute Position, conditions, resources, or effects among all affected targets until no single target holds a significant advantage. Grant UNITY if multiple Heroes benefit. |
EXEMPLAR INVOCATION Copy link
Invocation | STXT (Story Effect) | GTXT (Game Effect) |
|---|---|---|
Parity | You bring all things to a shared state. | Force all targets within range to share a common condition, Position, state, or outcome determined by the invocation. Effects that would apply to one affected target may be reflected to all affected targets. |