INTERSECT Copy link
INTERSECT represents a moment where multiple forces, paths, or outcomes converge.
When INTERSECT is declared, another Hero may join the same Check before the draw is made. The participating Heroes describe how their actions overlap, support one another, or pursue the same immediate goal.
Each Intersected Hero still performs their own draw.
If at least one Intersected Hero succeeds, the shared effort succeeds. Any Intersected Hero who would have failed receives Wear instead of Impact.
If all Intersected Heroes fail, the action fails normally and each Hero resolves their own Impact.
INTERSECT does not remove risk. It allows Heroes to share the burden of the attempt and turn individual failure into shared strain when at least one Hero carries the effort forward.
UNITY Copy link
UNITY represents shared effort, coordination, and group momentum.
UNITY is a shared pool belonging to the entire group. It is tracked openly and may be spent before a Check to support another Hero.
When UNITY is spent, the supported Hero becomes Unified.
A Unified Hero draws 2 tokens from their Impact & Wear bag and keeps 1 result.
The chosen result is resolved normally.
UNITY allows the group to protect key moments, reinforce important actions, and turn teamwork into better control over consequence.
QUICK REFERENCE Copy link
Rule | Effect |
|---|---|
INTERSECT | Another Hero may join the same Check before the draw. |
Intersect Success | If one Intersected Hero succeeds, the shared effort succeeds. |
Intersect Failure Protection | Intersected Heroes who would fail receive Wear instead of Impact. |
All Fail | If all Intersected Heroes fail, each resolves Impact normally. |
UNITY | Shared group pool spent before a Check to support another Hero. |
Unified Hero | Draws 2 tokens from the Impact & Wear bag and keeps 1 result. |