RHUNA STORY ATELIER

Rhuna: Heroes

Items

Every Hero has a story. Discover where yours begins.

In this section

Inventory on the SheetCopy link

Add Small, Medium or Large bags in Additional Details as needed. The sheet provides 3, 5 and 9 item lines respectively, revealed one at a time. Each line keeps a name, notes and quantity. Token quantities belong in Hero Bag.

Items represent the equipment, supplies, tools, and useful objects a Hero carries through Rhuna.

Items do not normally add permanent tokens to a Hero’s Performance Bag. Instead, equipment may provide Helping Tokens, Resources, protection, recovery, or other effects when it is relevant to what the Hero is attempting.

An Item only contributes when its use makes sense within the fiction. A climbing tool can help scale a wall. A medical supply can treat an injury. A weapon can provide leverage during an attack.

Items expand what a Hero can accomplish without replacing their own Training or abilities.

USING ITEMS Copy link

When an Item provides Helping Tokens, those tokens are applied to the Performance before the Hero draws from their bag.

Helping Tokens generally represent the physical qualities of the equipment:

Token

Represents

Might — Control

Force, mass, leverage, impact

Agility — Impulse

Speed, precision, timing, reflex

Tenacity — Versatility

Stability, endurance, control

Some equipment may also provide a specific effect rather than Helping Tokens.

Powerful or demanding equipment may generate Fatigue, representing the effort required to carry, control, operate, or withstand it. Any such cost is listed with the Item or its category.

STARTING KITS Copy link

Starting Kits provide ready-made equipment packages for new Heroes.

They represent the basic possessions a Hero might reasonably begin their journey carrying and provide a quick alternative to selecting every individual Item separately.

Kits can reflect a Hero’s profession, upbringing, Pathway, lifestyle, or expected role within an expedition.

HEALTH ITEMS Copy link

Health Items help Heroes recover from the physical and mental consequences of adventure.

They may treat Fatigue, Strain, Wounds, Conditions, or other forms of hardship. Some provide immediate relief, while others require time, treatment, or a safe place to use effectively.

Health Items support recovery—they do not make danger meaningless.

MISCELLANEOUS ITEMS Copy link

Miscellaneous Items cover useful possessions that do not belong to a single specialized category.

These may include personal objects, unusual devices, containers, trade goods, cultural tools, curiosities, specialized equipment, or other objects whose usefulness depends heavily upon circumstance.

A seemingly ordinary possession can become extremely valuable when the right situation arises.

ADVENTURING ITEMS Copy link

Adventuring Items are practical tools used during exploration, travel, survival, and fieldwork.

They include equipment for navigating difficult environments, carrying supplies, creating shelter, climbing, illumination, gathering resources, overcoming obstacles, and surviving away from civilization.

Adventuring gear is rarely spectacular.

It is often what keeps a Hero alive long enough to do spectacular things.