What a Hero carries is part of their life: the blade they keep ready, the armor they wear, a shield they choose to bear or leave behind, and a possession whose worth cannot be measured in coin.
Tell it onceCopy link
Edit carried weapons, armor and shield in What I Carry. Record the readied weapon there. Hero Statistics shows equipment powers; the current combat rules use Weapon base Power once, armor condition, and the Shield’s once-per-combat Position protection. A recorded legacy Armor or Shield rating is not an extra Clash bonus.
Keep a useful listCopy link
Additional Details contains the remaining equipment notes and Small, Medium and Large bag inventory lists. Give an item a name, record useful notes and quantities, and keep possessions already described in the story in that single location. Starting Kits are suggestions for choosing practical equipment, not a second character generator.
Let possessions changeCopy link
Add discoveries, replace consumed supplies and revise descriptions as the adventure unfolds. Carrying an object does not automatically place a new permanent token in the Hero Bag or grant its associated Training. Apply the established rules when an item has a specific effect.
Keep personal stories separate from suppliesCopy link
Legacy holds Chronicles, Bonds, and their Beginning, Middle and End progression. Adventure Journal holds quest notes, people, places and observations. A treasured object may matter to those stories without being a new mechanical reward.